Extends:
Modifiers:
Source code
SpatialFear.SFCaptainHead%%
| Tick (float DeltaTime) |
{
bStatic=False
bAlwaysRelevant=True
bAlwaysTick=True
bStasis=False
DrawType=DT_Mesh
Mesh=LodMesh'SpatialFear.SFCaptainHead'
}